LEGO Architecture meets BIM – Part 15: Quality Assurance

October 31, 2016. By

Introduction

Model authors do their best to ensure that models are accurate but it is inevitable that even the most diligent of individuals will miss items that will cause issues for themselves or others. It is therefore imperative that information is checked. Information can be checked manually of course and there is always a place for manual checking. However software tools now allow model checking to be carried out in an automated way.

Checking of models can be split into 2 main areas – geometry and data. Continue reading

LEGO Architecture meets BIM – Part 12: Federated Models

September 12, 2016. By

Introduction

Up to this point in the series on ‘LEGO Architecture meets BIM’ we have only discussed a single model. However on real life projects models are split into a number of models. This is normally split by discipline (architectural model, services design model, structures model etc), due to file size or simply to provide easier management of files during the project (for example to provide a simple method to switch off models quickly). We also split models because it assists with model checking but more of this in another post. Continue reading

LEGO Architecture meets BIM – Part 09: Schedules

July 28, 2016. By

Introduction

As designers we are often required to provide data in a schedule format. This is either provided directly on a layout sheet as a PDF, as an excel output or as a model for schedules to be setup and utilised in external tools. I believe this final workflow will become more and more common place as BIM evolves.  Continue reading

LEGO Architecture meets BIM – Part 07: Data display on drawings

June 30, 2016. By

Introduction

As we have seen in the previous post we can add data to 3D models to create Building Information Models (BIM). This data is embedded in various locations within the model. These for example are Project, Site, Building, Floor (Building Storey), Space, Zone, Component/Element, Type and System. We will see in other posts how we can access this data in the model for various uses by a variety of parties. However, in this post we will focus on how this DATA can be extracted for use in traditional drawing outputs. This data becomes INFORMATION to the reader of the drawing. Continue reading

LEGO Architecture meets BIM – Part 06: An OPEN BIM data structure

June 17, 2016. By

Introduction

This is the 6th in a series of posts about “LEGO Architecture meets BIM”. In the previous posts we have focussed on the geometry of the model for the Villa Savoye building. A Building Information Model (BIM) however also involves the important part of BIM, the ‘I’ which stands for INFORMATION. This is a crucial difference from a model that is simply been built to show a design in 3D. Continue reading